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MindSweeper Rules

MindSweeper is played on a board of squares. Hidden under each square is either a bomb (i.e. mine) or nothing. The object of the game is to correctly flag all bombs. If you correctly flag all squares with bombs, with no extra flags, you win. If, however, you uncover even one bomb, you lose. You do not need to uncover all non-bomb squares to win, just flag all squares with mines.

If you open up a square that is not a bomb, it will either be 1) a number, showing the number of neighboring bombs, or 2) an empty square that has no bombs as neighbors. In the latter case, all neighboring non-bomb squares will open up automatically. Using the information revealed, plus some educated guesses, you must deduce which squares are bombs (and should be left closed) and which squares are non-bombs and may be opened.

A square's "neighbors" are defined as the 8 squares adjacent to it, including above, below, left, right and all 4 diagonal squares.

To open a square, left click on it. To mark a square as a bomb, right click on it. To mark a square with a question mark, right click on it twice. Right-clicking a flagged square twice removes the flag, and right-clicking a question mark once will remove it.

If all bombs adjacent to a numbered square have been correctly flagged, clicking the left and right mouse buttons simultaneously will uncover all adjacent covered squares that are not flagged. If, however, all bombs surrounding the double-clicked square have not been correctly flagged, the squares will appear to be momentarily uncovered, but will appear covered again once the mouse buttons are released. During the time the squares are uncovered, no bombs will be revealed.

The number of starting bombs minus the number of marked (i.e. flagged) bombs shows in the left side of the scoreboard. If the timer is turned on, the time elapsed in seconds will show on the right side of the scoreboard.

The sound and the timer may be turned on or off by clicking or unclicking the checkboxes at the top of the screen.